CODENAMES
Enter a room code to create or join a game.
Letters only (A–Z).
How to Play
- Split into two teams: Red and Blue.
- Each team has a Spymaster who can see all card colors.
- The Spymaster gives a one-word clue and a number, which tells their team how many words relate to the clue.
- Teammates guess up to that many words associated with the clue.
- Your turn ends once your team has guessed that many words and presses the End Turn button.
- If your team guesses a word that does not belong to them, the turn automatically switches to the other team.
- The black word is the Assassin. Choosing it causes an immediate loss for your team.
- Find all your team’s words before the other team to win.