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CODENAMES

Enter a room code to create or join a game.

Letters only (A–Z).

How to Play

  1. Split into two teams: Red and Blue.
  2. Each team has a Spymaster who can see all card colors.
  3. The Spymaster gives a one-word clue and a number, which tells their team how many words relate to the clue.
  4. Teammates guess up to that many words associated with the clue.
  5. Your turn ends once your team has guessed that many words and presses the End Turn button.
  6. If your team guesses a word that does not belong to them, the turn automatically switches to the other team.
  7. The black word is the Assassin. Choosing it causes an immediate loss for your team.
  8. Find all your team’s words before the other team to win.